![]() ![]() At this point the second seat in the cockpit of many ED ships seems more like a joke: will it ever be used? But at least you know that Star Citizen will let you invite a friend to sit in that second seat in your (expensive) Internet spaceship. I'm expecting Squadron 42 to bring us structured mission gameplay and be fun, and the persistent universe to, well, be at least 2 years late if it makes release (and I say this having already pumped constellation backing money in, so I have a vested interest). Star Citizen is hugely insanely ambitious. The cynical side of me says that ED basically launched with always online purely as a copy protection method, nothing more. Yet ED launched with always online requirement and no sign of such features. Actually doing something cooperative, with like a real group interface and shared group missions, is what every single MMO ever has offered. ![]() Apart from the economy and faction black box (which may or may not actually be affected by player actions more than superficially - nobody seems to be sure) the only current multiplayer capability is to be shot at by PvP types. #WING COMMANDER PRIVATEER COCKPIT TRANSPARENT HOW TO#It does seem like FD has no real idea how to implement or integrate multiplayer. I am expecting the v1.2 wings multiplayer features to be well intentioned but very naive, at least for the first iterations. (Well, maybe not entirely appropriately-some of the posts I read on teh SC forums still seem convinced that the game is going to be a transcendent religious experience, like a modern-day Battlecruiser 3000AD but actually 100% functional, and I don't think that's healthy.) SC's hold-nothing-back communication and development model makes it seem like they're just farting around selling spaceships for hundreds of dollars and making youtube videos, but it also I think is ultimately the way to go and it sets expectations appropriately. The disappointment was that Beta 3 and Gamma basically were the game at launch. ![]() Like, ED's beta felt like a glimpse of a much bigger game, and the gamma felt like more of a glimpse, with the expectation there that when LAUNCH happens, we'll see the whole picture. I'm admittedly super-optimistic about SC launching with all its promised features (Chris Roberts has kind of a 25-year old habit of blowing release dates-for the grossest examples, see Strike Commander and Wing Commander IV), but I think the big difference between SC and ED is that it felt like leading up to launch that Frontier was holding stuff back. When I talked to those guys last August, they made it really clear that they're doing everything as openly as possible, and if that's where they are right now, then at least it's open and honest. I'm sure they're watching super-close-but SC so far hasn't really delivered more than a half-functioning dogfighter sim. I have no doubt they're watching closely, I just hope they're learning the right lessons. If nothing else Elite: Dangerous is going to be a really good example for Star Citizen. ![]()
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